Just for one match this one.
FTA plan for HUE was to run a jeep to the pagoda full of LAW's which kills our
tank & APC capture plan.
Temple is capable with FTA's reduced temple attack team, but this plan should
total screw FTA's plans.
We ignore temple & pagoda and instead go for an all out attack on the wall
& US Main.
-
Player 1 = tank
Player 2 = tank support
Player 3 = mines
White team get the hard part of defending the hotel & NVA Main.
But with FTA taking there time over the temple & pagoda we can get the
defences in place properly.
Mines to gaurd all path's to the hotel & NVA main. (two mines per path for
extra saftey.
Player 4 = infantry
Player 5 = mines
Player 6 = infantry
Player 7 = morter (use against pagoda & wall from US main)
Take APC (dont matter who gets driving position) to the US main for the
capture.
Place a mine at the end of the bridge & use APC for defence for as long as
you have it.
You defend both wall & US main.
Player 10 = tank
Player 8 = infantry
Player 9 = infantry
Go as fast as you can to the wall flag. (go up ladder)
Player 10 stays with jeep and takes the road to the pagoda to dump mines to
stop US counter attack with tanks & jeeps.
Then turns to help with US main.
Once taken Green team must help defend hotel.
Opening

Hope
