Written for 10 v 10
This plan involves organising NUTZ into three teams:
West, Centre and East.
Each team is given an area to defend.
No attack to be made against the NVA main base (unless we have a safe ticket
margin and the oposition is rubbish)
* 1 engineer to drive tank and lay mines
* 2 C4 on C4 flag
* 3 M16/CAR15
* 4 M16/CAR15
* 5 engineer to drive tank and lay mines
* 6 engineer to lay mines and repair tank.
* 7 M16/CAR15
* 8 M16/CAR15
* 9 Miner
* 10 M16/CAR15
If a M16'r finds a MAT-69 lying around trade it in, so you can be and engi + infantry.
The opening defensive line

Defence line 1
Suprisingly West team defends the west, Centre team
defends the centre and East team defends the east of the defence line.
The West team at the start might want to trade a M16 for a
engi to get mines at location WM1 fast at the start.
The tank driver should take the C6 tank and move to C4 lay mines at WM1 and
cover the flag from behind.
East team mine engi must get mines at EM1 fast, EM2
if posible. Repair tank.
Tank driver takes the E7 tank to F5/F4 and defends. Lays mines at EM1 & EM2
if you get the chance.
Centre team starts at two locations.
The M16 man spawns at C4 and goes to his part on the line.
The miner #9 mines the center part of the line. He
goes there with the APC.
Centre team during the game might want to spawn at E7 or C6 so they can sweep
for infantry that have got through the lines.
When we loose flags.
West team is responciple for C6 and C4
East team is responciple for E7 and G5
If a flag is lost then that team should try to recapture it.
Centre team should assist.
The flags C6 and E7 are our main flags if both west or
east flags are lost go for these first.